warhammer 40k factions

Warhammer 40K Factions: Complete Guide to All 29 Armies

Anima Team · 19 min read · April 4, 2026
Warhammer 40K Factions: Complete Guide to All 29 Armies
Cover art: Eddy González Dávila — Battlefield

Warhammer 40,000 has one of the biggest faction rosters in tabletop gaming: around 29 playable armies spread across humanity's crumbling Imperium, the traitor legions and daemons of Chaos, and a galaxy full of alien civilizations. Picking one is the biggest decision a new player makes, and the most fun.

This guide covers every army in the game: who they are in the lore, how they play on the table, what they're good and bad at, and who they suit. It's written for the 11th edition era (the core rules launched in June 2026), but it focuses on each army's identity rather than rules wording — specific rules change with every codex and balance update, while an army's character doesn't.

The Three Grand Alliances

Every army belongs to one of three grand alliances. They matter for the lore (who fights whom) and for the game, since armies inside the same alliance can often bring allies from each other.

AllianceThemeArmies
Imperium of ManHumanity's vast, decaying empire: faith, duty, gothic war machinesSpace Marines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Deathwatch, Astra Militarum, Adepta Sororitas, Adeptus Mechanicus, Adeptus Custodes, Grey Knights, Imperial Knights, Adeptus Titanicus, Imperial Agents
ChaosTraitors, daemons and the four dark gods of the WarpChaos Space Marines, Death Guard, Thousand Sons, World Eaters, Emperor's Children, Chaos Daemons, Chaos Knights
XenosAlien empires, ancient and newAeldari, Drukhari, Necrons, Orks, T'au Empire, Tyranids, Genestealer Cults, Leagues of Votann

For the big-picture lore behind these factions — the Imperium, the Warp and the major alien races — start with our Warhammer 40,000 lore hub.

Imperium of Man

Space Marines

The Adeptus Astartes: genetically engineered super-soldiers organized into a thousand Chapters, each with its own homeworld, culture and way of war. They are the face of Warhammer 40K and the army with the widest model range. Read the full lore in our Space Marines guide.

Imperial Fists Space Marines hold a ruined Imperial cathedral under a storm of bolter fire
Imperial Fists Space Marines hold a ruined Imperial cathedral under a storm of bolter fire. Art: Jaime Martinez, “Warhammer 40k - Imperial Fists - Bastion Strike Force Cover”
  • Plays like: a flexible elite army that can be built for shooting, melee or a balance of both. In 11th edition Games Workshop has pushed Marines back toward their lore: fewer models, each tougher and more expensive.
  • Strengths: the largest range of units and characters, strong all-round stats, and more painting schemes than any other army.
  • Watch out for: a low model count, so every casualty hurts, and a range so large it can feel overwhelming.
  • Best for: new players, hobbyists who want endless color schemes, and anyone who wants the "classic" 40K experience.

Most Chapters (Ultramarines, Imperial Fists, Salamanders, Iron Hands, Raven Guard, White Scars and their successors) play from the main Space Marines codex. Five Chapters are different enough to have their own army books, covered next. Need a name for your Captain? Try the Space Marine name generator.

Blood Angels

Sons of the angelic Primarch Sanguinius, cursed by the Red Thirst and the Black Rage — a gene-flaw that drives them to bloodlust and, in the worst cases, into the doomed Death Company. Read the full lore in our Blood Angels guide.

Blood Angels Bladeguard Veterans shield Imperial Guardsmen in a frozen battlefield against the T'au
Blood Angels Bladeguard Veterans shield Imperial Guardsmen in a frozen battlefield against the T'au. Art: Bozhko Dimitrov, “Blood Angel Blade guards”
  • Plays like: a fast melee army built around jump packs, assault troops and devastating charges.
  • Strengths: some of the hardest-hitting melee units in the Imperium, iconic characters, and the gorgeous gold of the Sanguinary Guard.
  • Watch out for: it wants to be in combat, so a slow or cautious game plays against it.
  • Best for: players who want tragic heroes and aggressive, all-in charges.

Dark Angels

The First Legion, guardians of a ten-thousand-year-old secret: part of their Legion turned traitor, and they hunt those Fallen in secret. Their army is split into the Deathwing (Terminators) and the Ravenwing (bikes and speeders). Read the full lore in our Dark Angels guide.

Robed Dark Angels led by a winged-helm champion carve through Tyranids in a burning city
Robed Dark Angels led by a winged-helm champion carve through Tyranids in a burning city. Art: KoBOng, “Warhammer 40k Dark Angels - Fan Art”
  • Plays like: elite Space Marines that can lean into near-indestructible Terminator blocks or a fast bike-and-speeder force.
  • Strengths: excellent Terminators, a strong fast-attack wing, and one of the richest secret-history storylines in 40K.
  • Watch out for: Deathwing and Ravenwing lists are expensive and specialized.
  • Best for: fans of knightly orders, hidden agendas and big armored warriors.

Space Wolves

Fenris-born warriors of the Primarch Leman Russ, organized like a Viking warband: Great Companies led by Wolf Lords, with Thunderwolf cavalry and the half-feral Wulfen. Read the full lore in our Space Wolves guide.

A Space Wolves Blood Claw rests on a slain beast in the snow, a great wolf at his side
A Space Wolves Blood Claw rests on a slain beast in the snow, a great wolf at his side. Art: L J Koh, “40k Space wolves - Blood Claw”
  • Plays like: an aggressive melee-leaning Marine army with strong characters and cavalry.
  • Strengths: brutal close combat, unique units no other Chapter has, and a lot of personality.
  • Watch out for: it rewards getting stuck in, and struggles if it's outshot at long range.
  • Best for: players who love Norse saga flavor and loud, heroic melee.

Black Templars

Zealots of the Imperial Creed on a ten-thousand-year Eternal Crusade. They shun psykers entirely and fight with the fervor of holy knights, led by the Emperor's Champion. Read the full lore in our Black Templars guide.

A Black Templars squad advances through rain and ash beneath crusade banners, a heretic at their feet
A Black Templars squad advances through rain and ash beneath crusade banners, a heretic at their feet. Art: Ge Qiao, “Black Templars”
  • Plays like: a crusading melee army of Marines and Neophytes that wants to close the distance fast.
  • Strengths: committed, hard-hitting assault units and a very distinct crusader aesthetic.
  • Watch out for: no psykers and limited long-range options.
  • Best for: fans of crusades, tabards and holy fervor.

Deathwatch

The Long Vigil: an elite xenos-hunting force whose Kill Teams are drawn from veterans of many different Chapters, all in black armor with a shoulder pad from their home Chapter. Read the full lore in our Deathwatch guide.

A Deathwatch Kill Team in black armor with mixed Chapter pauldrons storms a blood-red xenos world
A Deathwatch Kill Team in black armor with mixed Chapter pauldrons storms a blood-red xenos world. Art: Jaime Martinez, “Warhammer 40k - Deathwatch Codex Cover”
  • Plays like: small, specialized squads armed with special ammunition to hunt specific threats.
  • Strengths: mixed Kill Teams are flexible and great at deleting priority targets.
  • Watch out for: very few models, and a lot of decision-making per unit.
  • Best for: hobbyists who want to paint a mix of Chapter heraldry, and players who like precision.

Astra Militarum (Imperial Guard)

Ordinary humans in an extraordinary galaxy. Where Space Marines send ten warriors, the Guard sends ten thousand — and a battalion of tanks behind them. Famous regiments include the Cadians, the jungle-fighting Catachans and the grim Death Korps of Krieg. Read the full lore in our Astra Militarum guide.

Camouflaged Leman Russ battle tanks roll past a Cadian guardsman beneath a gothic hive spire
Camouflaged Leman Russ battle tanks roll past a Cadian guardsman beneath a gothic hive spire. Art: Ryuu Shuo, “Leman Russ tank”
  • Plays like: a gunline of cheap infantry, officers issuing orders, and the best tank park in the game.
  • Strengths: massed firepower, iconic tanks like the Leman Russ and Baneblade, and bodies to hold objectives.
  • Watch out for: fragile individual models, and a lot of models to buy, build and paint.
  • Best for: military-history fans and anyone who loves combined arms and tanks.

Adepta Sororitas (Sisters of Battle)

The militant arm of the Ecclesiarchy — power-armored warrior nuns fueled by faith, flamers and fury, led by living Saints like Celestine and Morvenn Vahl. Read the full lore in our Adepta Sororitas guide.

The last Battle Sister standing, sword raised and bolt pistol firing, holds out against Necron warriors
The last Battle Sister standing, sword raised and bolt pistol firing, holds out against Necron warriors. Art: Diego Sanches, “Sister of Battle's Last Stand”
  • Plays like: mid-range, aggressive infantry with plenty of flamers and melta, backed by Penitent Engines and Repentia. Their signature faith mechanic lets you lock in key dice results at the right moment.
  • Strengths: reliable damage when it matters, short-range firepower, and a striking gothic look.
  • Watch out for: limited long-range anti-tank, and units that rely on supporting each other.
  • Best for: fans of religious gothic aesthetics and armies that reward planning.

Adeptus Mechanicus

The Tech-Priests of Mars, who worship the Machine God and replace their flesh with augmetics. Their army mixes cyborg Skitarii, robed Tech-Priests and strange war engines. Read the full lore in our Adeptus Mechanicus guide.

Red-robed Skitarii, Kataphron battle servitors and Tech-Priests trade fire with Necron legions among the ruins of a Forge World
Red-robed Skitarii, Kataphron battle servitors and Tech-Priests trade fire with Necron legions among the ruins of a Forge World. Art: David Hueso, “Warhammer 40k - Adeptus mechanicus versus Necrons”
  • Plays like: a shooting army that switches between offensive and defensive doctrines as the battle unfolds.
  • Strengths: heavy firepower, a unique look, and some of the most distinctive models in the game.
  • Watch out for: fragile infantry that hate being charged, and rules that take practice.
  • Best for: experienced players who enjoy optimization, and fans of tech-cult body horror.

Adeptus Custodes

The Emperor's personal guard: golden demigods, each crafted individually and worth a squad of lesser soldiers. They fight alongside the Sisters of Silence, null-maidens who blank psychic power. Read the full lore in our Adeptus Custodes guide.

Custodian Guard in golden armor beneath an Imperial eagle standard, with Sisters of Silence behind them
Custodian Guard in golden armor beneath an Imperial eagle standard, with Sisters of Silence behind them. Art: Dagahaz, “Warhammer 40K - Custodian Flex”
  • Plays like: the smallest, most elite army in the game — every model is a hero.
  • Strengths: superb individual stats, incredible durability, and very few models to paint.
  • Watch out for: losing even one model is a big deal, and hordes can swamp objectives.
  • Best for: players who don't want to paint hordes, and anyone who loves gold.

Grey Knights

A secret Chapter of psychic Space Marines whose only purpose is to hunt daemons. Every battle-brother is a psyker, armed with blessed force weapons and sworn to secrecy. Read the full lore in our Grey Knights guide.

A bareheaded Grey Knight in silver power armor, sword and storm bolter in hand, leads Terminators into a daemon-infested ruin as tentacled horrors close in
A bareheaded Grey Knight in silver power armor, sword and storm bolter in hand, leads Terminators into a daemon-infested ruin as tentacled horrors close in. Art: Klaher Baklaher, “Gray Knights”
  • Plays like: an elite strike force that teleports onto the battlefield, mixing psychic attacks with power-armored and Terminator melee.
  • Strengths: excellent mobility, tough Terminators, and a unique silver-and-red look.
  • Watch out for: very few models and a small unit range.
  • Best for: daemon-hunter fantasy fans and players who like surgical strikes.

Imperial Knights

Noble houses of pilots bonded to towering war walkers through the Throne Mechanicum, carrying feudal codes of honor into battle. Read the full lore in our Imperial Knights guide.

A loyal Imperial Knight (right) trades fire with a renegade Knight bearing the mark of Chaos (left)
A loyal Imperial Knight (right) trades fire with a renegade Knight bearing the mark of Chaos (left). Art: Igor Sid, “Imperial Knights: Renegade”
  • Plays like: a handful of giant walkers, sometimes supported by smaller Armiger Knights.
  • Strengths: huge models, enormous firepower, and an army you can field with very few kits.
  • Watch out for: a tiny model count, and every opponent's anti-tank weapons pointed at you.
  • Best for: big-model lovers, heraldry painters, and players who want a simple army to collect.

Adeptus Titanicus

The Titan Legions of the Collegia Titanica: god-machines dozens of meters tall, crewed by Princeps hardwired into their war engines and worshipped by the Adeptus Mechanicus as avatars of the Machine God. Their 11th edition faction pack covers the Warhound and Reaver Titans. Read the full lore in our Adeptus Titanicus guide.

A long-abandoned Warlord Titan wades ashore, two Dreadnoughts on the beach showing its scale
A long-abandoned Warlord Titan wades ashore, two Dreadnoughts on the beach showing its scale. Art: Oliver Wetter, “Stranded Warlord Titan”
  • Plays like: one or two colossal war machines that dominate the battlefield. You can field them as a standalone army, or add a single Titan to any Imperium army.
  • Strengths: the biggest models and some of the heaviest firepower in the game.
  • Watch out for: a tiny army that can't be everywhere at once, and a serious investment in time and money per model.
  • Best for: collectors of truly huge models and players who want an Apocalypse-scale centerpiece. Chaos players can use the same rules for Titanicus Traitoris, the traitor Titan Legions.

Imperial Agents

The Imperium's specialists: Inquisitors and their retinues, Officio Assassinorum assassins, Adeptus Arbites enforcers, Rogue Trader crews and Imperial Navy breachers. Read the full lore in our Imperial Agents guide.

Inquisitor Greyfax of the Ordo Hereticus draws her blade before a gothic hive cathedral
Inquisitor Greyfax of the Ordo Hereticus draws her blade before a gothic hive cathedral. Art: Lie Setiawan, “Inquisitor Greyfax”
  • Plays like: a toolbox of specialists, usually added to another Imperium army, but playable on its own.
  • Strengths: unique characters and narrative flavor nothing else offers.
  • Watch out for: as a standalone army it's a collection of oddballs rather than a coherent force.
  • Best for: narrative players and fans of the Inquisition (and of Inquisitor-led RPG campaigns).

Chaos

Every Chaos army serves the Dark Gods in some way. If you're new to them, read our overview of the four Chaos Gods first — it explains why each traitor legion looks and fights the way it does.

Chaos Space Marines

Space Marines who turned on the Emperor during the Horus Heresy ten thousand years ago, now led by the Warmaster Abaddon and his Black Legion — joined by the Iron Warriors, Night Lords, Alpha Legion, Word Bearers and renegade Chapters like the Red Corsairs. Read the full lore in our Chaos Space Marines guide.

Abaddon the Despoiler, Warmaster of the Black Legion, with his Chaos Space Marines and a Chaos Knight on a burning world
Abaddon the Despoiler, Warmaster of the Black Legion, with his Chaos Space Marines and a Chaos Knight on a burning world. Art: Chen Chi-Huei, “Abaddon the Despoiler”
  • Plays like: an aggressive all-rounder with strong melee, daemon engines, and dark bargains that trade risk for power.
  • Strengths: flexibility, great characters, and the freedom to dedicate units to any of the four gods.
  • Watch out for: the gambles can backfire, and the range mixes new and older kits.
  • Best for: villain lovers, kitbashers and conversion fans. Name your warlord with the Chaos Space Marine name generator.

Death Guard

Nurgle's chosen legion, led by the Daemon Primarch Mortarion: bloated, plague-ridden traitors who simply refuse to die. More in our Nurgle guide. Read the full lore in our Death Guard guide.

Mortarion, Daemon Primarch of the Death Guard, hovers on tattered wings as his Plague Marines advance through a rotting jungle against Ultramarines
Mortarion, Daemon Primarch of the Death Guard, hovers on tattered wings as his Plague Marines advance through a rotting jungle against Ultramarines. Art: Igor Sid, “Mortarion”
  • Plays like: a slow, relentless advance that spreads contagion and grinds the enemy down.
  • Strengths: extremely durable, excellent at holding objectives, and forgiving of mistakes.
  • Watch out for: low speed and limited long-range firepower — fast armies can run rings around you.
  • Best for: body-horror fans and players who enjoy attrition warfare.

Thousand Sons

The sorcerer legion of Tzeentch, led by the cyclopean Daemon Primarch Magnus the Red. Most of its warriors were turned to dust by a spell meant to save them, and now fight as soul-bound Rubric Marines. More in our Tzeentch guide. Read the full lore in our Thousand Sons guide.

Rubric Marines and Pink Horrors of the Thousand Sons advance behind a sorcerer on a Disc of Tzeentch, as Blood Angels fall before them
Rubric Marines and Pink Horrors of the Thousand Sons advance behind a sorcerer on a Disc of Tzeentch, as Blood Angels fall before them. Art: Johan Grenier, “The thousands Sons”
  • Plays like: the most sorcery-focused army in the game, with Rubric Marines anchoring the line and psychic attacks doing the damage.
  • Strengths: powerful psychic damage, resilient Rubrics, and a striking blue-and-gold Egyptian aesthetic.
  • Watch out for: limited melee outside characters and daemons.
  • Best for: wizard players from other games and fans of Egyptian sorcery.

World Eaters

Khorne's berserkers, led by the Daemon Primarch Angron. The Butcher's Nails implanted in their skulls let them feel pleasure only through rage and slaughter. More in our Khorne guide. Read the full lore in our World Eaters guide.

Culsu, a World Eaters Chaos Lord of Khorne, in spiked crimson power armor with a mutated talon arm and a trophy rack of skulls
Culsu, a World Eaters Chaos Lord of Khorne, in spiked crimson power armor with a mutated talon arm and a trophy rack of skulls. Art: Dmitry Brushray, “Culsu, a World Eater Chaos Lord”
  • Plays like: pure, relentless melee — run across the table and hit things very hard.
  • Strengths: devastating charges and one of the simplest game plans in 40K.
  • Watch out for: almost no shooting and no psykers; a careful opponent will try to shoot you before you arrive.
  • Best for: players who want to charge every turn and never look back.

Emperor's Children

Fulgrim's legion of perfectionists, sworn to Slaanesh in pursuit of ever more extreme sensation — sonic weapons, flawless duelists and drug-fueled excess. More in our Slaanesh guide. Read the full lore in our Emperor's Children guide.

Fulgrim, Daemon Primarch of the Emperor's Children, winged and four-armed, charges with twin blades during the Siege of Terra
Fulgrim, Daemon Primarch of the Emperor's Children, winged and four-armed, charges with twin blades during the Siege of Terra. Art: Vitaly Perevoshikov, “Fulgrim during the Siege of Terra”
  • Plays like: a fast, precise army of elite duelists and sonic Noise Marines.
  • Strengths: speed, lethal close combat and a modern model range (the army got its own full release in 2025).
  • Watch out for: an elite force that punishes poor positioning.
  • Best for: fans of decadent villains and bright, unusual color schemes.

Chaos Daemons

The gods' own servants made flesh: Bloodletters and Bloodthirsters of Khorne, Plaguebearers and Great Unclean Ones of Nurgle, Horrors and Lords of Change of Tzeentch, Daemonettes and Keepers of Secrets of Slaanesh, plus the shadowy Daemon Prince Be'lakor. Read the full lore in our Chaos Daemons guide.

A howling pack of Bloodletters, the horned daemons of Khorne, charges beneath a skull-hung banner
A howling pack of Bloodletters, the horned daemons of Khorne, charges beneath a skull-hung banner. Art: Raul Fenoy, “Bloodletters from Khorne”
  • Plays like: armies that appear from the Warp, either devoted to one god or mixing all four.
  • Strengths: spectacular Greater Daemons, flexible deployment, and four armies' worth of aesthetics in one.
  • Watch out for: daemons are fragile away from their support, and mixed lists take practice.
  • Best for: monster lovers and painters who want wildly different units.

Chaos Knights

Knight houses that fell to Chaos, their pilots driven mad and their walkers twisted into towering engines of terror. Read the full lore in our Chaos Knights guide.

A Chaos Knight towers over a burning Imperial city as Chaos Space Marines overrun the Ultramarines
A Chaos Knight towers over a burning Imperial city as Chaos Space Marines overrun the Ultramarines. Art: Jaime Martinez, “Warhammer 40k - Chaos Knights Cover”
  • Plays like: a few giant walkers backed by smaller War Dogs, spreading dread as they advance.
  • Strengths: huge, durable models and a very small collection to finish.
  • Watch out for: a tiny model count and difficulty holding many objectives at once.
  • Best for: big-model fans who prefer the villains' side, and Chaos players who want allies.

Xenos

Aeldari

The ancient space elves, survivors of the Fall that birthed Slaanesh. The Aeldari army brings together the Craftworlds, the Harlequins of the Laughing God, the Ynnari, and Corsair raiders. Read the full lore in our Aeldari guide.

Saim-Hann Aeldari on red jetbikes sweep low over a ruined Ork stronghold, cutting down Ork Boyz below
Saim-Hann Aeldari on red jetbikes sweep low over a ruined Ork stronghold, cutting down Ork Boyz below. Art: Jaime Martinez, “Warhammer 40k - Saim-Hann”
  • Plays like: a scalpel — fast, specialized units that excel at one job and use the army's fate-reading to land critical rolls.
  • Strengths: speed, powerful psychic support, and some of the best firepower per point.
  • Watch out for: fragile units; positioning mistakes are punished hard.
  • Best for: experienced players who love finesse and elegant designs.

Drukhari

The Aeldari who never fled: pirates and torturers of the Dark City of Commorragh, who must feed on the suffering of others to keep their souls from Slaanesh. Read the full lore in our Drukhari guide.

A red-armored Drukhari Kabalite warrior leans from a Raider's deck as his kabal leaps down on chains, another Raider flying behind
A red-armored Drukhari Kabalite warrior leans from a Raider's deck as his kabal leaps down on chains, another Raider flying behind. Art: Jonas Spokas, “Cabal of the Weeping Maw”
  • Plays like: lightning raids — Kabalite gunners, Wych Cult gladiators and Haemonculus monsters riding fast, open-topped skimmers.
  • Strengths: the fastest army in the game and lethal alpha strikes.
  • Watch out for: paper-thin transports and models that die quickly if caught.
  • Best for: aggressive, high-risk players and fans of dark, spiky elegance.

Necrons

An ancient race that traded their mortal bodies for living metal, now waking from a sixty-million-year sleep to reclaim their empire under the Silent King. Read the full lore in our Necrons guide.

A Necron Overlord leads Necron Warriors, Skorpekh Destroyers and Canoptek constructs out of a green-lit tomb complex
A Necron Overlord leads Necron Warriors, Skorpekh Destroyers and Canoptek constructs out of a green-lit tomb complex. Art: Phil Moss, “Necrons”
  • Plays like: a resilient mid-range army whose warriors keep getting back up after being destroyed.
  • Strengths: durable, forgiving, and one of the easiest armies to paint well (metallics and a green glow).
  • Watch out for: fairly slow, and focused fire can wipe a unit before it can recover.
  • Best for: new players, and fans of robot-pharaoh, Terminator-style horror.

Orks

Fungus-born warriors who live for war — and whose collective belief makes their ramshackle technology actually work. Orks were the first army to get an 11th edition codex in September 2026. Read the full lore in our Orks guide.

A Speed Freek Ork, giant wrench in hand, roars into battle
A Speed Freek Ork, giant wrench in hand, roars into battle. Art: Edgar Sánchez Hidalgo, “WAAAGH!!!”
  • Plays like: a green tide — flood the board, charge everything, and unleash a WAAAGH! for one explosive turn.
  • Strengths: devastating charges, buckets of dice, and the best army for kitbashing and conversions.
  • Watch out for: famously bad aim, fragile Boyz and a lot of models to paint.
  • Best for: players who love humor, chaos and building their own vehicles.

T'au Empire

A young, expanding empire united by the Greater Good, with the most advanced ranged weaponry in the galaxy. Its battle lines include Kroot mercenaries and Vespid auxiliaries alongside the T'au themselves. Read the full lore in our T'au Empire guide.

A T'au Commander in an XV8 Crisis battlesuit, armed with a burst cannon and fusion blaster, leaps on jet thrusters over a rocky battlefield
A T'au Commander in an XV8 Crisis battlesuit, armed with a burst cannon and fusion blaster, leaps on jet thrusters over a rocky battlefield. Art: Brilliane Feldo Widjaja, “Tau Commander in custom Tau XV8 Crisis Battlesuit”
  • Plays like: a shooting army — battlesuits, drones and spotters marking targets for devastating volleys.
  • Strengths: the best ranged firepower in 40K, mobile battlesuits and a clean mecha look.
  • Watch out for: very little melee outside the Kroot; if the enemy reaches your lines, you're in trouble.
  • Best for: mecha fans and anyone who loves the shooting phase.

Tyranids

An extragalactic swarm of bio-engineered horrors that devour entire worlds, guided by the Hive Mind. Read the full lore in our Tyranids guide.

A colossal Tyranid Harridan swoops through stormy skies, a flock of Gargoyles flying around it
A colossal Tyranid Harridan swoops through stormy skies, a flock of Gargoyles flying around it. Art: Billy Christian, “Tyranid Harridan”
  • Plays like: an adaptive swarm — anything from a horde of Termagants to a brood of giant monsters, held together by synapse creatures.
  • Strengths: flexible list-building, terrifying monsters and strong melee.
  • Watch out for: kill the synapse creatures and the swarm loses its edge.
  • Best for: monster-movie fans and anyone who wants to field a Hierophant.

Genestealer Cults

Tyranid infiltrators hidden inside Imperial society. Generations of hybrids, disguised as miners and workers, wait for the day the Star Children come — and then rise up from below. Read the full lore in our Genestealer Cults guide.

The Genestealer Cult frontispiece: the cult icon and its hybrid priesthood around the Patriarch
The Genestealer Cult frontispiece: the cult icon and its hybrid priesthood around the Patriarch. Art: Gwayne Li, “Genestealer Cult Frontis”
  • Plays like: an ambush army that pops out of hiding across the battlefield, uses industrial gear as weapons, and keeps feeding units back in.
  • Strengths: great board control, surprise and one of the best stories in 40K.
  • Watch out for: fragile models and a play style that takes practice to master.
  • Best for: experienced players who love tricks, and fans of cult horror.

Leagues of Votann

Clone-born descendants of humanity's ancient explorers (the old "Squats"), guided by their AI Ancestor Cores and fiercely protective of their kin and their grudges. Read the full lore in our Leagues of Votann guide.

A Kâhl raises his blade above Hearthkyn Warriors, Einhyr in exo-armor and a robed Grimnyr inside a Votann fortress
A Kâhl raises his blade above Hearthkyn Warriors, Einhyr in exo-armor and a robed Grimnyr inside a Votann fortress. Art: Jaime Martinez, “Warhammer 40k - Leagues of Votann Codex Cover”
  • Plays like: a durable, slow-ish mid-range army that marks enemies for retribution and grinds them down.
  • Strengths: tough infantry, solid firepower and a fresh, modern range.
  • Watch out for: a smaller range than older armies and limited speed.
  • Best for: fans of space dwarves, mining crews and industrial sci-fi.

All 29 Armies at a Glance

Difficulty and model count are general guides: they shift a little with each codex, but the broad shape of each army stays the same.

ArmyAllianceStyleModel countDifficulty
Space MarinesImperiumElite all-roundersLow–mediumEasy
Blood AngelsImperiumFast meleeLow–mediumMedium
Dark AngelsImperiumTerminators or bikesLow–mediumMedium
Space WolvesImperiumAggressive meleeLow–mediumMedium
Black TemplarsImperiumCrusading meleeMediumMedium
DeathwatchImperiumSpecialist kill teamsLowMedium
Astra MilitarumImperiumGunline and tanksVery highMedium
Adepta SororitasImperiumShort-range faithMediumMedium
Adeptus MechanicusImperiumDoctrine shootingMediumHard
Adeptus CustodesImperiumUltra-eliteVery lowEasy
Grey KnightsImperiumTeleporting psykersLowMedium
Imperial KnightsImperiumGiant walkersVery lowEasy to learn
Adeptus TitanicusImperiumColossal war machinesVery lowEasy to learn
Imperial AgentsImperiumSpecialists and alliesLowHard
Chaos Space MarinesChaosAggressive all-roundersMediumMedium
Death GuardChaosSlow attritionLow–mediumEasy
Thousand SonsChaosSorceryLow–mediumHard
World EatersChaosPure meleeMediumEasy
Emperor's ChildrenChaosFast duelistsLow–mediumMedium
Chaos DaemonsChaosWarp ambushMedium–highHard
Chaos KnightsChaosGiant walkersVery lowEasy to learn
AeldariXenosGlass-cannon specialistsLow–mediumHard
DrukhariXenosLightning raidsMediumHard
NecronsXenosResilient mid-rangeMediumEasy
OrksXenosMelee hordeHighMedium
T'au EmpireXenosRanged firepowerLow–mediumMedium
TyranidsXenosSwarm or monstersMedium–highMedium
Genestealer CultsXenosAmbush and recursionHighHard
Leagues of VotannXenosDurable mid-rangeMediumMedium

How to Choose Your First Army

Forget the competitive meta — balance shifts every few months, and you'll spend far longer building and painting than playing any single season. Choose in this order:

  1. Look first. You'll spend dozens of hours on these models. If you don't love how an army looks, you'll burn out before it's finished.
  2. Lore second. The army whose story excites you is the one you'll keep playing. Our faction lore guides linked above are a good place to start.
  3. Play style third. Do you want to charge headlong into combat (World Eaters, Orks, Blood Angels), control the board with firepower (T'au, Astra Militarum), or play a precise tactical game (Aeldari, Genestealer Cults)?
  4. Budget and time fourth. Horde armies (Orks, Tyranids, Astra Militarum) need many more models than elite ones (Custodes, Knights, Grey Knights).

Warhammer 40K Factions FAQ

How many factions are there in Warhammer 40K?

There are around 29 playable armies, counting the five Space Marine Chapters that have their own army books (Blood Angels, Dark Angels, Space Wolves, Black Templars and Deathwatch) separately, and the Titan Legions of the Adeptus Titanicus. Some sub-factions, such as the Harlequins, Ynnari and Corsairs, are part of a larger army (the Aeldari) rather than standalone armies.

What is the best Warhammer 40K faction for beginners?

Space Marines and Necrons are the classic recommendations: both are forgiving on the table, well supported by starter sets and online guides, and easy to paint to a good standard. Death Guard and World Eaters are also beginner-friendly thanks to simple, clear game plans.

What is the strongest faction right now?

It changes every few months with balance updates — and 11th edition codexes are still rolling out. Check recent tournament results for the current picture, but pick an army you love rather than one that's strong today.

Can I mix factions in one army?

Partly. Armies from the same alliance can often take some allies — for example, Imperium armies adding Imperial Agents or Knights, and Chaos armies adding daemons or Chaos Knights — but the exact rules change by edition. In general, single-faction armies keep their strongest bonuses.

Can I play these factions in a roleplaying game?

Yes. Cubicle 7 publishes two Warhammer 40K RPGs: Wrath & Glory, where players can be Space Marines, Aeldari, Orks and more, and Imperium Maledictum, a grittier game about servants of the Imperium. Our NPC generator and quest hook generator both have Warhammer options to help you prepare sessions.

Continue Exploring

Naming a squad or a warband? Try the Space Marine name generator or the Chaos Space Marine name generator. Running a Warhammer campaign? Keep track of your factions, characters and timeline in one place with Anima — free, in your browser, no account needed.

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