Loot Generator
Generate random treasure and loot for D&D, Call of Cthulhu, Warhammer, and Cyberpunk. Filter by rarity from Common to Legendary.
Free · No signup required · Click any item to copy
Loot Generator
Generate random treasure for your adventures — click any item to copy
Track who got what — across every session, every campaign.

Your players just cleared the dungeon — what do they find? This loot generator creates treasure drops filtered by game system and rarity tier, from mundane Common items to world-shaking Legendary artifacts.
Choose your game for genre-appropriate loot: D&D for magic items and potions, Call of Cthulhu for occult artifacts and forbidden tomes, Warhammer for gromril weapons and warpstone, Cyberpunk for cyberware and military tech, or Generic for system-neutral treasure. Set the rarity to Random for a realistic weighted distribution (mostly common, rarely legendary).
Loot Distribution Tips
Good loot pacing is what keeps players motivated session after session. Too much treasure and nothing feels special. Too little and the game feels stingy. Here's how to get it right:
- One uncommon item per session — This is the baseline for D&D. Players should find something interesting every time they play, even if it's not powerful.
- Rare items mark milestones — A rare item should accompany a significant story beat: defeating a boss, completing a quest arc, or reaching a new tier of play.
- Legendary items are campaign-defining — There should be at most 2-3 legendary items in an entire campaign. Each one should come with a story and consequences.
- Common items build atmosphere — Don't skip the mundane loot. A "dusty journal with cryptic notes" does more worldbuilding than a +1 sword.
Loot by Encounter Type
| Encounter | Appropriate Rarity | Loot Style |
|---|---|---|
| Random encounter | Common | Consumables, coins, mundane equipment |
| Mini-boss | Uncommon | One notable item + some gold |
| Dungeon boss | Rare | Signature weapon or armor + hoard |
| Campaign villain | Rare–Legendary | Unique artifact with story significance |
| Hidden treasure | Uncommon–Rare | Reward for exploration and clever play |
For adventure design frameworks that integrate loot progression, explore our Dungeon Master Toolkit. Need NPCs to guard the treasure? Try our NPC Generator. For quest hooks that lead to the loot, use the Quest Hook Generator.
Loot only matters if someone tracks it.
Random loot is fun until you can't remember who got the +1 sword three sessions ago. Anima keeps an actual ledger — items linked to owners, locations, and the moments they were found.
- Track items per character, party, or location with searchable inventories
- Link magic items to their backstory, previous owners, and lore entries
- Build a hoard wiki for each villain so reward planning takes minutes, not hours
Free to start · No credit card · Your generated content stays free to use anywhere
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